This puzzle/adventure game from Bandai Namco is far from innovative but attaching average game play to a loved franchise is a sure way to climb the charts. In Dragon Ball Z Dokkan Battle Hack, you play as an unnamed fighter attempting to avert the catastrophe of the “expanding dimensional distortion.” Trunks and King Kai direct you on your mission, forwarding the plot and offering challenge advice. The storyplot gets somewhat convoluted from there, especially when seeking to clarify why the Z-Fighters are battling each other.
The battle style of Dragon Ball Z Dokkan Battle Hack is a combination of a board game and hook variation on color-matching game titles. Randomized rolls will propel the player’s team, put together by “unlocking” fighter with in-game items or in-app purchases, across the plank. That’s where the ball player will face other fighters, collectable items, traps, and supervisor battles.
There is not much substance to Dragon Ball Z Dokkan Battle Hack, in all honesty, but the levels are relatively brief and don’t take much time to cross. By the end of each table is your final boss battle having one of many favorite character types of the Dragon Ball Z world. Once you’ve completed a level you have the choice of redoing it on Hard function and then Z-Hard, which starts some alternate paths but is mainly just more of the same.
The struggle sequences require randomized alignments of multicolored “Ki” balls that may be matched to do harm to your opponent. A lot of computer is chance but some strategy can be used by watching “types” and their talents and weaknesses. For example, red/STR is strong against yellow/PHY but is weak to blue/AGL. Changing the order of your fighters, handled three at the same time in the bottom of the display screen, can also help guard against episodes and/or instigate special combo goes. You can also (make an effort to) match the kind of the type with there associated type of Ki for modest curing and special capabilities. Mainly, though, you are at the whim of what colors of Ki the game offers you and that they are aligned on-screen.
Like its namesake, the game’s action sequences are fast-paced and exciting. Also like its namesake, there are lots of gradual parts that annoyed the pacing of the storyline. For example, each and every time you summon a fresh character you will need to watch an often-slow-loading computer animation at Goku firing a Kamehameha at a entire world for reasons uknown. It’s small things such as this that basically slow the rate of the overall game down. Also, I wish there is a bit more control associated with a) crossing the panel (understand that “dice” rolls are randomized) and b) establishing your shaded Ki matches. As it stands, sometimes all you can do is provide a few recovering items and hope for the best.